The Punisher: No Mercy is the ZEN Studios developed title exclusive to the PSN.
The upgrade system is the most interesting aspect of No Mercy, but it messes with the already tenuous balance.

But when you discover how shallow and generic this first-person shooter is, any bargain bin thrills you get from shooting up your friends will quickly dissipate.

The grating voice acting doesn't help matters either, with a near-constant stream of vulgar one-liners peppering every match. Each fight is over in the blink of an eye. The Punisher: No Mercy is an average First Person Shooter.
The Punisher: No Mercy Review Adam Dolge / July 9, 2009 In the world of comic books there are few popular heroes that carry as much grit and lack of general likability as The Punisher. Punisher: No Mercy is an arena based FPS. The comic book story of The Punisher reveals how Frank Castle turned into a crime-fighting machine, bent on waging a war on the mob.Zen Studios’ new arena-style first-person shooter, The Punisher: No Mercy, throws gamers head first into this comic book world. The lag can be so bad that it’s not too hard to get lost in the layout of a level. Having upgrades to strive for is a cool idea, but the requirement to unlock the better tools is way too high, forcing players to log in hours upon hours to see the high-end offerings.

If you can shoot enemies in the back, they'll most likely die before they can even turn around, which makes for an abrupt and unsatisfying experience.

Most maps can accommodate up to eight people but the action is at its best when that number is cut in half. When the host is kicked out, everyone gets booted to the title screen, and this happens so often that it's difficult to get into a shooting rhythm. Unfortunately, the game doesn’t take advantage of any tactics or strategy other than to run around and shoot fast. Powered by Unreal Engine 3, The Punisher: No Mercy was designed with fast-paced online multiplayer FPS action … Every map in the game is a gigantic mess of corners, weird hallways, dead ends and curious centralized zones.

Your bot opponents are devoid of tactical abilities and health, so your time spent shooting up your foes in single-player does a lousy job of preparing you for human-controlled enemies.

Marvel’s gun-wielding vigilante swears like a sailor and shows the mercy of an executioner. The Story mode should provide either a conclusion to the narrative or train you for your online matches, but it does neither.

You can unlock a motion sensor, health regeneration, and even the ability to become invisible. The amount of times I’ve died because I fell in a trash can or a dark hole or got caught on a low corner shames me to mention. The online multiplayer mode would be solid without so much lag.

Online play is broken up into cooperative and competitive modes, but given the fact that artificial enemies are unnaturally moronic, you have to opt for competitive action if you want opponents who put up a fight.

Powered by Unreal Engine 3, The Punisher: No [Playstation Network] The Punisher: No Mercy was inspired by Marvel Comics' rich Punisher comic book history. Personally, I didn't enjoy the Punisher's previous games, and this game is no exception.

I think there being very harsh with the game. Despite a few good features, it's not worth dealing with No Mercy's unsatisfying gunplay, connection issues, and dearth of multiplayer options just to get your hands on a few unlockable items.

There are a few hours of middling entertainment to extract from this comic-themed package, but other than the bargain price, there is little reason to play The Punisher: No Mercy over any other shooter on the PlayStation 3. The answer is simple: the campaign is a series of four multiplayer-style deathmatches, and it takes around forty minutes to complete.

Pathetic, the level design and the upgrade system are. Yes, you can duck and zoom-in to aim, but by the time you do that, you’ll be dead.


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