So Richard and Elaine, the owners of the company — Richard Ditton and Elaine Hodgson; they were married at the time — but they were approached by Capcom to do this game. [...]. 0:59. It arrived alongside Capcom Japan’s Street Fighter Alpha, which featured a number of references to an animated Street Fighter movie produced in Japan — making for a convenient parallel of a Western studio making a game based on the Western movie and a Japanese studio making a game with ties to the Japanese movie. They were always like, Oh, you're nothing. I actually found that game fun, if I [didn't] take it seriously. I mean, it was with fighting games, and [Street Fighter: The Movie] wasn't a very good game, I mean, honestly. With Fraser Aitcheson, Ian Rozylo, Darren E. Scott, Sean Kohnke. Oh, you're being too negative. Actors who didn’t know martial arts. Everybody's like, Ah, Street Fighter: The Movie sucked. It was a tad weird to see Guile as the focal point of … He wasn't pleasant to work with. Amazing actors who should be the next Wolverine By ShortList. [A sequel] to Street Fighter: The Movie? So they looked at our skill set and thought that we would be able to do it. In what world does it make sense to cast the Muscles from Brussels (Jean-Claude Van Damme) as Guile? I think [Capcom producer Tetsuya] Iijima was there as well. So when a group from Capcom Japan flew in to visit Incredible Technologies and check on the game late in development, the trip stood out in a few ways. I looked at the graphics of it and whatnot, and I'm like, OK. You realize this has been done already much, much better, you know? Different times. [...] [Later on], that house was collateralized to the bank for a loan that we had at the time when things didn't go well, so it was part of the building of the business. Verified Purchase. But yes, it gave us motivation: We've got to compete with these guys, right? Them, along with these other companies. And I don't want to make excuses — it is what it is — but I do feel in some ways like they kind of wanted us to fail. And one of my favorite things I remember of Damian Chapa [who played Ken] is walking by the exercise room, and he's walking on a treadmill. An association with MC Hammer, fresh off a controversial rebranding. Bigger staff. So just to hang out with those guys and the model makers and all that, I loved it. A representative for Van Damme didn’t respond to an interview request for this story.]. But it's just funny to see how they translated it from the movie to the game. A challenging shoot starring Jean-Claude Van Damme. The movie plot is all over the place as it tries to show what every character is doing, while ignoring Ryu most of the time. Elaine Hodgson(president and CEO, Incredible Technologies). And years later, Noon dug up a design document for the game with the name “Street Fighter III” printed on it. The movie, which began as a pet project of Capcom founder Kenzo Tsujimoto, had become a series of compromises for many involved, and it showed on the screen. And there's times, it's like, Hey, is this what you like? And since there wasn't a lot of staff and I was the lowest man on the totem pole, I got the lion's share of it. I mean, if there had been a movie sequel, maybe. While the team saw staff from GameStar and Capcom Coin-Op from time to time, and they spent time with Capcom Japan team members while in Australia, they didn’t have the sort of daily or weekly progress check-ins that might be more common in 2021. Digitized graphics, for the most part, were a little bit silly. The game is based on the 1994 live-action Street Fighter movie, itself based on the Street Fighter series of fighting games, and uses digitized images of the film ' s cast as the characters. We [had access to] the commissary or wherever they had catering set up for the actors, and we could just stroll over there and eat. So there was actually a lot of time where we were waiting and not working. So there's a crew of five. Without having to do it while it was in motion, because he had that kind of muscle control. And at that point in time, no one in Japan was on Usenet, but it turned out that some of these guys who were making the game were on Usenet, and they saw that and made a complaint to Japan. It was an interesting relationship because, especially the guys that were with us in Australia, they were there to give us help somewhat, but there was a part of them where they're like, We're not going to help you. But for the most part, even with the moves and stuff, they were pretty distant. I mean, he was totally, totally into it. They were just better at it, you know? note: As the star of both the movie and game, Jean-Claude Van Damme did well for himself. I am a big Street Fighter fan and I felt disappointed on how the movie ended up being. I remember — I thought it was more than $7 [million], to be honest with you. This interactive click 'em up was only released in Japan, for the Playstation and Saturn. I mean, it's not really Street Fighter. She's very nice. And Van Damme totally, totally ate it up. So they were now not wanting to come and digitize, necessarily, until there was a negotiation on them getting a royalty for being in the game. And then all of a sudden, the actors determined that they wanted more money. With two crews working full-time, the production of Street Fighter was … And after about three times, Van Damme said, "I'm not coming back until you staple or glue this guy's hat on his head," and he went into his trailer and sat and drank beer for, like, an hour and a half, and wouldn't come out. Released under the title “Street Fighter: The Movie” — even though the movie itself was called “Street Fighter” — Incredible Technologies’ game always had a bit of a naming problem. And then they decided they would just piggyback off of what we set up, and they just gave us [an] additional moveset list for each actor. He would try to act out what he meant, and he went through great efforts to do this. So it was kind of neat. They knew what they were doing. We went to a club with Kylie Minogue and ... who played Dee Jay? It played better than any Strata/Incredible Technologies game had any right to. I mean, he's not that big of a guy. Our bread and butter was making cheap, affordable kits that you could put into old cabinets. And he's a super passionate guy about game design and about Street Fighter itself. Upcoming Superhero Movies That Will Blow Us Away By Looper. They've made a lot of money, so they're like, OK. What else are they going to do? I mean, we wanted the game to be so much more, and we were really limited by what we had to work with on the set of the movie. [...] I thought it was $20 [million]. What was the point, you know? But then they came back and said, "We have a job that you could do. And I still remember one morning, I showed up and Street Fighter: The Movie was being set up, and a whole bunch of people were sitting outside the arcade. Ryu was the one that was the honorable guy that was kind of helping his buddy get out of these messes. When she grows up, she goes into a quest for vengeance and becomes the famous crime-fighter of the Street Fighter universe. With Jean-Claude Van Damme, Raul Julia, Ming-Na Wen, Damian Chapa. I don't remember, but I don't think that would have been possible. This'll be a story I can tell people. [Ed. For much of its time on Street Fighter: The Movie, Incredible Technologies kept to itself, pushing forward without outside interference. Do you want us to make any changes, right? The Street Fighter (Japanese: ザ • ストリー • トファイター, Hepburn: Za SutorÄ«to Faitā) is a Japanese martial arts film produced by Toei Company Ltd. and released in 1974, originally released in Japan as Gekitotsu! So I got in trouble, and then those guys came out to have a meeting with me to show me the Street Fighter movie game to convince me that it was going to be as good as any Street Fighter game. So Street Fighter kind of helped fund Golden Tee 3D, which became a huge, huge hit for us. Add the first question. [...], Originally, they were going to have a separate camera set up. Among them was the new version of Golden Tee Golf, which is still going on, right? Short version of the Jean Claude Van Damme movie Street Fighter. I can't think of his name now. Even though I played a lot of them, I never got into the whole digitized movie stuff in the early days — Sega CD and things like that. At the beginning, Cammy takes a running leap from ground level to catch up with a cargo plane that's taking off. Midway and WMS, Williams, they were massive. I mean, we'd created this huge hit with Street Fighter 2, but I didn't get rich off of it. We rented camera equipment here in the U.S. and brought that over with us, and we stayed just a few miles away from what I believe is Warner Bros.' studio in Brisbane, which was kind of like an amusement park. They had success with their own Street Fighter [games], obviously, and then when they were doing this movie for an American audience, they were looking to us to be more Americanized. We were all just kind of sitting there, waiting to play the game. […] If you'd seen what Alan had in his concepts and his proposal on what he [originally wanted to do with the game, it] was a much greater scope, which was actually a really cool thing. Gen. Bison (Raul Julia), the evil dictator of Shadaloo, captures a busload of relief workers and holds them for ransom. Can you give us something like that?" Directed by Stanton Chong. So it's like, All right. THE REASON FOR GUILE BEING THE LEAD. By late 1994, Capcom had been through a lot on its first live-action film. Stephen Frost(Street Fighter: 30th Anniversary Collection producer, Digital Eclipse). So when doing interviews for this story, we asked around to find out how widespread that name was at Incredible Technologies and Capcom at the time. Jean-Claude Van Damme didn't do that, and I remember going, actually, to his dressing room while he was getting ready to do this, and I was kind of starstruck, actually, and he was very gracious. His memory is better. It's better than Real Battle on Film — the home version [made by Capcom Japan]. Incredible Technologies’ Street Fighter: The Movie hit arcades in 1995, ... they didn’t have the sort of daily or weekly progress check-ins that might be more common in 2021. These were the very early days of video games using real actor images, and nobody in that field had really thought about the video game part. They were always laughing at us, right? But yeah, Tsujimoto came out and talked about the millions of dollars that Street Fighter had made, and, Now we're making this movie and this movie is going to make millions of dollars and now we're going to make a game based off the movie and that's going to make millions of dollars. [...]. I was more surprised at, like, How did I end up spending a month with these two very important people? [But] I don't have any recollection or memory of actually playing it, weirdly enough. And I found him to be a personable guy. Street Fighter: The Movie received near-unanimous critical derision. 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